These are all neat functions, but after the second level they are almost entirely abandoned until the very last area and boss fight, in favor of more standard gameplay - such as the now-trademark arena battles. I’d argue that in certain areas, this may be the best-looking Ratchet & Clank game of them all. Indeed, the levels generally look intricate and gorgeous. This allows for more open level layouts than you’ve seen in the past, which is another welcome change. Holding the L2 trigger will let you ascend in these areas, and you can fly, aim, and shoot freely in the process. One of the major new accessories is a jetpack, but don’t get too excited, as it runs on fuel and only select locations have refilling stations for you to use. It’s a clever feature that adds a good element of customization to what has become a series trademark. Similar to such systems as Final Fantasy X‘s iconic Sphere Grid, you’ll open up tiles on a grid for each weapon one at a time with individual crystals, enabling capabilities like more destructive power, more max ammo storage or faster shooting times. This appropriately rare elemental crystal can be found in certain areas as you progress and can be used in a separate menu that is accessible at each vendor. An interesting new side feature of weapon upgrading is the Raritanium system.
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